Fixed a bug where the button has still not appeared. Fixed bug where the old state of the vehicle was not restored. Fixed bug where the button did not appear. Fixed a bug with "bulk buy mod" (pallet could not be bought). No longer subtracts engine hours and age on first load. Bugs fixed when servicing several times. Engine can stall if engine load is too high. Engine may fail to start when starting the motor after reaching the limit. !-!-!-! CONTACT/SUPPORT / "I would like to have a version without the maintenance by days": Version 1.0.0.1: Maintenance duration + added engine hours (days adjust with seasons-mod): 1h maintenance (+3 engine hours, +1 day), 4 h maintenance (+9 engine hours, +5 days), 8h maintenance (+18 engine hours, +12 days), 24h maintenance (+35 engine hours, +36 days), 48h maintenance (+48 engine hours, +45 days) Maintenance information (↓) is also displayed in the game when approaching a pallet! - (The rendering function was made by Ifko and is from the mod "Object-Info"! Thank you for letting me use this here!) Maintenance prices: Individual adjustment to the specific machine and maintenance duration. Automatic engine start can be activated, but the engine stall function will then be deactivated Repair feature in the shop was completely deactivated due to bugs The FS19 damage system has been adapted so that the vehicle is completely damaged when it reaches "maintenance required" and can only be repaired by maintenance.Ĭompatible with Seasons-Mod (recommended): The days until the next maintenance adjust to a season length. Thus, if necessary, in the harvesting season, you can plan exactly when to put your vehicle in maintenance and when you need it. If the maintenance time is less, fewer engine hours/days will be added (Real example: Like a small oil change). Once maintenance is complete, engine hours and days will be added to the vehicle, which increase the time until the vehicle has to be serviced again, depending on what you have configured on the pallet. If you drive close enough to it, the occupied key appears in the help window and maintenance can be carried out. To service the vehicle (by default: Ctrl + m), a pallet must be bought in the shop. If maintenance has not been carried out by then, the engine may misfire and cut out if the engine load is too high. In the help window you can see when the limit of the vehicle is pretty much exhausted. Note the Fuel Costs pop-up.Ħth image: at the store, again out of money and fuel.This mod simulates the maintenance of drivable machines much more realistically. Note the fuel cost.ĥth image: reset my harvester for 2nd time. Note that i'm out of the money and out of the fuel as well (€7153 as final balance).Ĥth image: refueled harvester at fuel station. Note the €778 (Fuel Costs) pop-up.ģrd image: at the store. Note the amount of money i currently have (€7931).Ģnd image: just reset it to the store. Here's how it is for me and for many others, with screens as proof:ġst image: my cute harvester. LOL sorry this is so off topic! I'm just trying to figure out why you would count your losses twice for every reset. (Unless you consider the fuel upon purchase to come out of your pocket, that's the only excpetion) The fuel that WAS in your tank was already paid for LAST time you reset. You're sitting there with a full tank counting your dough, and find you're sitting on 2,800 beans.Įach time you reset, you are only out the replacement cost of the fuel, one time. You reset, drive to the pumps and throw down another $50. You look in your wallet and find that you have $2,850 still. (running balance $2,850) As you're leaving the gas station, you pull out without looking and a semi slams your Retriever into a pond. What happens? You reset, vehicle is outta fuel, you run to the gas stop and drop in $50 to replace the lost fuel. NOW you're out double, and your current balance is $2,900. You reset the vehicle once, you lost that initial $50 of fuel when you reset that you actually paid for (if you reset with a full tank) PLUS you now lose the $50 replacement cost. except let's pretend that the vehicle cost $17,050 ($50 for fuel cost). Let's use your method of losing the fuel in your tank AS WELL AS the cost of replacement. Your tank is near empty and it costs you $50. So you flip it in the lake and reset the vehicle once. You've only spent money on the vehicle and received a free tank of gas. It was free with the purchase of the vehicle. As a courtesy, you get a full tank of fuel. You will loose €25 for fuel costs + the fuel as well. Reset it and look if you still have same amount of money you had prior to reset. You'll get it with full fuel tank (€0 cost on fuel). Originally posted by Aesyle:Make a small experiment.
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